
Performance troubleshooting works best when you identify whether the problem is client FPS, server tick time, memory pressure or a specific automation setup. Those problems can look similar during play but need different fixes.
Separate FPS from server lag
Low FPS is mainly a rendering problem on the client. Slow block updates, delayed interactions and low TPS are server-tick problems. Measure the category first so you do not change graphics settings for a server-side issue.
Test a clean baseline
Compare the affected world with a small test instance using the same Minecraft version, loader, Botania and required dependencies. If the clean setup performs normally, the larger mod list or world activity is part of the problem.
Avoid unnecessary always-active automation
Any large modded base can accumulate continuously running systems, item entities and chunk activity. Disable or gate processes that do not need to run all the time, and avoid scaling a design far beyond its actual throughput requirement.
Keep item movement controlled
Loose item entities and high-frequency movement can be expensive in heavily modded areas. Use deliberate collection and storage so automated builds do not leave items accumulating in the world.
Be careful with chunk loading
Keeping many automation areas loaded increases the amount of world simulation that continues when nobody is nearby. Use chunk loading only where it is necessary and supported by your pack or server rules.
Allocate memory sensibly
Too little memory can cause heavy garbage collection, but excessive allocation is not a universal performance fix. Use a reasonable amount for the modpack and Java version recommended by your launcher or pack documentation.
Change one performance variable at a time
If you change render distance, JVM settings, performance mods and automation layouts all at once, you cannot tell which change helped. Make one change, reproduce the same workload and compare.
Profile before rebuilding a base
For persistent server-side lag, use profiling tools supported by your server or modpack to identify expensive dimensions, chunks, entities or tasks. Evidence is more useful than assuming Botania is the cause simply because a Botania build is nearby.
Related Botania guides
Continue with the full guide library, the installation checklist or the troubleshooting guide.